Game producer Jonathan Warner talks to Playback during the Canadian stop of the Cars 2: The Video Game promo tour.
With 11% growth in the last two years, the industry’s pace is set to continue, says Secor Consulting.
The gaming guru is looking to access the growing social gaming market with new venture, Sava Transmedia.
Mass Effect 2 dominated the Canadian Videogame Awards Thursday night in Vancouver, taking home four trophies, including Canadian game of the year.
Camelot: The Game will enable Starz to additionally monetize its investment in the Canadian TV co-production.
Epic’s goal was to push the medium from a storytelling aspect, much of which is told through cutscenes – film-like sequences – during which the game takes on more of a cinematic feel. Many games offer players the option of skipping the cutscene, but Rod Fergusson says Gears doesn’t include that option, as it devalues the story.
The money will create 30 new jobs and protect 53 existing ones. More than 120 people currently work at the London, Ontario-based studio.
The Saskatchewan Motion Picture Industry Association is kicking off its digital Multi-Platforum conference in Regina today with the launch of Multi-Platforum – The Game.
“Pitching a game without ever having played games is like pitching a TV show without watching TV.”
You may not be familiar with the term “gamification” but it’s likely you’ve encountered it, as Gabe Zichermann explains at Interactive Ontario’s last iLunch of the season.
“Film and TV is not a place for innovative storytelling,” stated Copperheart Entertainment founder and producer Steve Hoban, speaking on a convergence panel at Pinewood Toronto Studios on Friday.