Ubisoft Toronto’s Cedric Orvoine (pictured) says industry-academic partnerships are vital to the industry’s future.
A total of 15 projects, including Rollers of the Realm (pictured), The Path, Ramen Party and The Ghost Town Project have been shortlisted for the CFC Media Lab’s business and creative development program.
In the second installment of a two-part Q&A, programmers Shane Smith and Nicholas Pagee talk about the future of interactive cinema and opps for Canadian creators.
In the first installment of a two-part Q&A, TIFF programmers Shane Smith and Nicholas Pagee discuss market interest in gaming and digital projects and cross-sector collaboration.
Doug Rappaport, a 17-year video game industry vet, will move from California to Newfoundland to head up planning and production of the company’s interactive content.
The second round of the 2012-2013 program will offer different investment allocations based on the stage of the project, as well as new recoupment policy based on project types.
The media co has invested in San Francisco’s mobile learning and play network Fingerprint Digital in efforts to boost its growth in the kid’s app market with its Fingerprint Play platform.
The multiplatform media conference, which takes place Oct. 24 to 26 in Vancouver, will host speakers from the StoryWorld Conference in California, which runs one week prior.
The PlayStation game (pictured) mixes visuals, music and magical realism to tackle the complicated issue of alcoholism.
The fund distributed more than $4 million in development support and more than $2 million in marketing support as part of its Experimental Stream development and marketing programs.
The Ontario International Marketing Centre, on site at Gamescom2012, and the Ontario Technology Corridor say that government incentives are attracting gaming cos from outside the province.
The festival’s industry lineup will feature a Master Class with Olivier Assayas, one-on-ones with Jeremy Thomas, Glen Basner and Tessa Ross, and discussions on the future of co-production, indie distribution and crowd-funding.