Montreal: Cinar, Coscient, Nelvana, Paragon, Atlantis and Imax are the top gainers among entertainment pubcos in 1996, with the biggest nominal gain again going to Cinar, up $16.50 on the tse over the 52-week period….
Gabbeh, a feature written and directed by Mohsen Makhmalbaf, would seem to have little chance of a Canadian theatrical release….
‘I think it’s unusual for anyone to invent anything. Most everything is a combination of existing thoughts and ideas.’…
Vancouver: The number of shows shot in b.c. in 1996 was up – moving past the 100-project mark – but the value of production budgets dropped, says the B.C. Film Commission in a preview of its annual statistics report….
Inspiration behind the animated entries steamrollering into New Orleans hails from indie comics, kids’ books and direct-to-cel from the overheated brains of Canadian animators….
Montreal: Director Jean-Marc Vallee flew to l.a. Jan. 5 to begin 12 weeks of editing on his first English-language feature film, Los Locos….
At Radke Films, Mark Mainguy directed three days on location for four 30s for Mackenzie Financial, direct through the client. Doug Koch was dop and Chameleon’s Andy Attalai edited. Two days for Bank of Montreal Mbanx was the lot of director…
After years with The Partners’ Film Company, director Dale Heslip is Kessler Irish Films’ newest inductee….
The Animation House director Terry Godfrey is in production on what he’s dubbing his ‘first child.’…
Among the veterans wheeling and dealing at mip this year, a group of eager new faces may be making the scene, bringing a different perspective and a new set of skills to the international production arena….
The post-production supervisor for mgm’s upcoming Stargate series has no doubts that Vancouver’s post-production community will be able to handle the onerous editing, visual effects, sound mixing and other finishing touches required to get the show ready for air when it…
The promotional material for a recently released high-end action cd-rom game clearly warns and entices prospective players: the more you play the game the harder it is to win. The same challenge seems to apply to the developers of the games…